home *** CD-ROM | disk | FTP | other *** search
- Short: Two Worms DC level types.
- Type: game/data
- Author: csuwz@csv.warwick.ac.uk (Chris Underwood)
- Uploader: csuwz@csv.warwick.ac.uk (Chris Underwood)
-
- Boring disclaimer bit.
-
- TO EVERYONE (Including you magazine CD compilers who don't read this stuff
- normally):
-
- This archive and textfile are email-ware. I don't much care what you do with
- your own copies of the files. Delete them, change them, whatever. If you
- distribute the archive on to others though, it must remain the same as the
- original (which can be found on the Aminet). It must also have this file
- with it.
- Email-ware in this sense means that I'd appreciate a small email saying what
- you think of the levels, or just where in the world they have got to. This
- is especially important if you are a magazine that intends to include the
- archive on a cover disk, subscribers disk or CD ROM. I only want to know
- where the archive is. I don't want any money for it (though I'd not turn it
- down either) and I am not going to forbid anyone from seeing the material.
- In return for the freebies though I do want to know where the stuff has
- got to, or is going to appear. Thank you.
-
- Got Worms DC (the lovely new AGA one for the Amiga)? Yep? Well, have a look
- at these two new level types created for it:
-
- Ammo
-
- Once upon a time some worms were out looking for new sources of munitions
- because they had almost completly run out of their present supplies. They
- stumble upon the Ancient Enchanted Explosive Graveyard which to their total
- joy is full of rockets, shells, dynamite, explosives, Lazy-Guns etc.
- Unfortunatly, all of the worm search teams decide that they have exclusive
- rights to the weaponary because they found it first. Obviously there is
- only one way to solve this one...
-
- This is an average dificulty level set much like a lot of the included ones
- due to its normal gravity and friction. It still has a couple of surprises
- up its sleve though, as repeated battles will prove. Enjoy.
-
- 2001AD
-
- The worms were all watching their fourth favourite Sci Fi movie, 2001 AD,
- when the virtual reality cinema becomes a bit to real. The worms are all
- transported to outer space and have a short argument about who's fault it
- was, and how they should get back. However, they come to a civilised
- agreement and no battle occurs. A longer argument occurs over what the
- strange black slabs actually are or mean. An even longer argument is fought
- over who owns the slabs, and if they are a weapon or not. The one that
- started the battle however was a disagrement over how they were able to
- breathe even in the non-atmosphere of the asteroid they were on!
-
- This is an easy level set due to the advantages of such low friction. You
- are advised to get on some solid land and practice those Street Fighter
- moves. While you're at it, try tunneling diagonally downwards into the rock
- or fire-punching up through landscape. It's one of those really pretty
- fragment effects. Booh-di-ful.
-
- This level set also has a nice surprise or two for extended wormey battles.
- The gravity is very low, and the friction high (otherwise it's over in
- seconds). The computer isn't too hot at dealing with the low friction which
- makes this enjoyable and relaxing, if not too taxing, level set. Have fun
- on it.
-
- Installation.
-
- For this stuff to work you MUST have own an Amiga (AGA compatible, for example
- an A1200 or an A4000) with a copy of Worms Directors Cut. This is the new
- AGA only Worms, not the original one that busted the charts for ages.
-
- Remember: ALWAYS work on a backup copy of the original disks, NEVER on the
- original disks themselves.
-
- First you need to de-archive the lha file. If you don't know how to do this
- then you can find out from almost anywhere that distributes lha files. The
- Aminet is a good place to start. First, though, try typing this into a shell:
-
- lha x <filename> ram:
-
- where <filename> is the path and name of the lha archive. This should make
- a load of files in your ram: drive.
-
- You need to copy the files from the directories created by the archive into
- the same named directories on the worms disks, or on your hard drive. The
- files AMMO.DIY and 2001AD.DIY have to go into the TWDIY drawer, and the files
- 2001AD.MNT and BATTERED.MNT have to go into the TWMOUNTAINS drawer.
-
- Once you have done this you can start up Worms in the usual way. Every now
- and again you will be given a level on one of the new type I have created.
-
- You can speed up the natural selection process by pressing the right mouse
- button (as the level is being drawn) and typing either AMMO or 2001AD to
- choose one of those types. See the manual for more on the things you can type
- in here.
-
- Contact me.
-
- Contact me (Chris Underwood) at:
-
- email: csuwz@csv.warwick.ac.uk
- www: http://www.csv.warwick.ac.uk/~csuwz/
-
- Good reasons to email me:
-
- Anything, as long as it's not one of the listed bad reasons to email me.
- I'd be especially pleased to get emails from people who have found the
- levels anywhere I might not know about. It's amazing how many times I've
- been told about a piece of my software or game data appearing on a
- magazine CD by friends instead of the magazine. I don't mind mags including
- my stuff on CDs or disks but I do want to be told first. I don't refuse,
- request payment or sue. I just want to know who gets to see my stuff. Is
- that too much to ask?
-
- I'd just like to point out after that ranting that not ALL magazines are
- like this. A couple have asked (Amiga Format springs to mind I think)
- politley and recieved happy and polite replies. Others haven't though.
-
- Bad reasons to email me:
-
- You can annoy me by mailing me with any of the following questions:
-
- 1. How do I make Worms levels?
- 2. How do I install these levels?
- 3. What's an lha file?
- 4. Can you pirate me a copy of Worms?
- 5. Why don't these levels work on my PC?
- 6. Why are these levels so crap?
-
- They sound stupid, but about 95% of the mail I get about Worms is one of
- those. Please take the time to read my stock answers below:
-
- 1. Read the manual, get some drawing talent, draw levels with an art package.
- 2. Read the manual, read this file, ask someone with brain cells.
- 3. It's a compressed archive. Don't install it without de-crunching.
- 4. No. Sod off.
- 5. They're not supposed to. They're levels for the Amiga. This is a popular
- machine in Europe (USA has never heard of it).
- 6. If you don't like 'em, delete 'em and do some better ones yourself.
- (If you have a neat idea for improvement, please let me know).
-
- Basically, READ THE MANUAL, and, I DON'T HAVE A PC!
-
- Phew...
-
- Cheers for reading. I suppose I'd better reward you for reading this far! Try
- typing PESTILENCE into the title screen (one of my faves), or type JAMIE AND
- HIS MAGIC TORCH for even more fun.
-
- For even more fun, go through the options and change the probablities of
- getting any of the listed weapons in a crate to nil. This will force all
- crates to have something REALLY interesting in them :)
-
- Enjoy this brilliant game,
-
- CMU
-